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(+3)

The game window is bigger than my screen and not resizable.

nice!

wahoo

Testing consistency on the ping pong jellies.

I highlighted the issue in chat but basically:

1. The game feels fair/good when player errors lead to loss of height.

2. Problem with this section is it can be inconsistent and can sometimes feel like a coin toss. (Loss of height due to perceived luck feels bad)

15:22 for the worst of it
(+1)

Collision with the Huge Platforms are sometimes weird since they are missing colliders on their bottom halves. Like you feel like you should land on part of a sideways huge platform, but you just fall straight through it.

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I have carpal tunnel in my wrist and I find constant mouse dragging very painful after playing for a while. I also find the movement very unintuitive in correlation to the mouse. 

Needs:
Main Menu
Settings

Window Options

Bug: The clams near the top of the level have their size reset because they are Rigidbodies. I suggest changing the type to something else, like AnimatableBody2D.

(+1)

Got stuck on a large jellyfish. I just keep jumping back and forth. I am unable to control the fish to move.

I ran into the same issue twice. I was wondering if there was a way to where if the game sensed that you jumped to much it would stop you or just send you to the nearest platform? :>

Honestly I think things like this could just be solved with clever level design. Like an upside ramp or current above, or just simply rotating the jellyfish slightly so you cant just go straight up and down.

your playing a 3rd party web version

(+1)

this game is pretty fun

For some reason not working unless I use the opengl3 rendering driver (resolution is broken on there), but the gameplay is great!

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sub 10min pb for v0.9.7

ran into no bugs that run

(+1)(-2)

Used WinZip to extract the game (Windows 10)

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For those on non-windows platforms, I ported this game to other platforms.

Edit: updated to 1.0

nicee

(+2)

the mouse cursor disappears whenever I charge the meter which makes it hard to aim and also idk if's intended, but when I hit the platforms from below it disappears by blinking and making me phase through it

(+1)

Jellyfish Glitch, happened when i clip the corner.

Had  a bug with the Jellyfish where I clipped into it, and it has happened before and the first time it happend it spit me out after a few seconds, but this time I got stuck in the corner of the screen permanently and got softlocked.

Same bug happened to me, it ended up inching up and down really fast within the top, blue layer of the jellyfish. After 10 or so seconds it spit me out.

Jellyfish: 

- When hitting jellyfish when going downwards, they tend to shoot you down without mercy, dunno if intended.

- It is possible to hit the corners of the jellyfish hitbox, causing the player to become stuck inside the hitbox and ejected to the side.

(+1)

i made the clam jump/glitch

first furious fish Youtuber?

(2 edits)

i found that too, i was going to save it for my speed run. it works better if you two bubble get on so you dont have the flop animation, hop off with one bubble, adjust and wait for the second shake for the launch.

(+1)

(+1)

Just finished making some anotations in case you are interested.
First let me say that it is a fun game :D 
These are my anotations:

Bugs

There is still a bug with the mouse position when clicking. Sometimes it takes the initial position before moving the mouse to the center. Really rare tho

I noticed that this bug usually happens after a jump where the mouse is not displayed after finished (Maybe be related to not getting that the jump ended)

Ideas for QOL 

You may want to include a clickbuffer. When user clicks before being ready to start the jump, if clickbuffer is true you start it as soon as it can.

The position of jump when you just click without moving the mouse, shows like it will jump to the right. It throw me off a little bit, I think if it show like jumping straigth up it would be better.

You may want to disable the right click. If you click it while pressing the left click it makes the jump. 

You may want to add a button to cancel the jump

found big glitch, failing the clam jumps causes the curser to not return and you no longer have control. i escape the game but then my curser is confined to an invisible box.  I managed to replicated it on purpose (and not because im a bad gamer) and it happened twice. 

I've looked at your mouse bug. 

Here's how to fix it: https://github.com/novelhawk/boxbox-gamejam/pull/1/files

Here's why it didn't work: https://github.com/novelhawk/boxbox-gamejam/pull/1

Kind of a weird bug.
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Didn't encounter any of the known bugs during normal gameplay. Game is a bit easy though, but maybe that's because I watched Albert play it so much and absorbed the strats.

o he played the game?

(+1)

It would be nice if someone would put a windows tag so that this can be downloaded via the itch app.

v0.9 still launches in 1080p windowed mode.
Can we get Fullscreen? Even if it's optional.
My current setup makes it unplayable.

Albert hardcoded some of the values for the mouse aiming, so they would need to refactor things in terms of viewport size to allow for different screen sizes.

Doesn't need to change play window, it can force "true fullscreen" on your monitor.

(1 edit)

would be nice if game automatically supported opengl3 (obviously not a priority tho).

(+1)

Changing the aim rotation while holding before release "feels wrong".  I believe it is because of the way the inputs have been implemented.  I do not expect my mouse pointer to be located exactly where I pressed the mouse button despite pulling back a long way.  I expect my mouse pointer to be somewhere else. 

Keep the mouse pointer visible or somehow represent the position of the "pull" location visually while holding so that moving the mouse doesn't feel completely wrong.

Feeling "janky" within 0.7 seconds of starting the game is a BAD impression.  And then spending 30 seconds trying to figure out if it's because I am "doing" it wrong to discover why it's "janky" stops me from playing more.

(+1)

Is this the top so far? If so clean run with no bugs.

How long did it take you?

Well done!

(+1)

I would die for checkpoints or the ability to save progress.

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infinite jumping on double jelly fish jump. left on for an hour while i figured out how to make a gif of the issue and it never ended. 

cant upload the gif for some reason so here is imgur of the issue


double bounce feels very random, also got stuck going up and down on a jellyfish for 30 seconds (maybe a slight nudge to the side to prevent), hitting the side of jellyfish while falling boost down really fast 

(-1)

new PB

(+2)

What determines the double bounce? Sometimes I double bounce at mach 1 (which makes sense) but sometimes I don't. Likewise, sometimes I double bounce with power less than one whole bubble, but sometimes I don't. Am I just riding the threshold of speed between faceplant and double bounce?

new PB

(+1)

whenever I land on, or get close to a platform, it becomes invisible.

If you have any Idea what is wrong, please let me know

(1 edit)

I also have this issue, but some platforms are always  invisible :/

I also keep on having this problem. Although it only happens sometimes, not with all of the platforms.

i still have the same issue, used different program to extract the files, it still happens. closed all background stuff too, stopped my anti virus software, nothing helped. pls help i am big fan

PB

New personal best 141m


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