This happened to me too, I think it happens if you perfectly angle horizontally to the hitbox? Either way, yeah definitely a bug. If you go slow, you get stuck sliding on it horizontally until you fall off, and if you go fast you clip into it and move extremely fast and get sent launching.
I'm not sure if this is a bug or not but also related to the jellyfish, if you get stuck at a very straight vertical angle that makes VERY little movement in any direction, the game randomly jumps in midair for you to give you a new angle. It works for getting you unstuck but it's a bit unfair if you get an unfavorable angle and end up falling half the map.
I got to the second set of oysters. Then it was too difficult for me. By the way, meta is to fall on Jelly fish from a far height at the right angle so that the falling animation triggers and it sends you upward in the prejump state infinitely (or at least until you hit a collision that reverses your direction or an urchin.
the game is very cool and pog and swag but basicaly unplayable for longer time because i keep getting stuck on the jellyfishes (like basically if you fall on jellyfish from straight up you are just stacked bouncing up and down or between jellyfish and rocks) and sometimes occasional other bugs like bugging in to the side wall so you can't move sideways and there is some strange mirroring of the character and other bugs
for now i cant imagine streamers playing it because of this
also it would be cool to see speedrun mode with timer
also also it would look cool if rocks would have consistent outlines because now they have different with due to scaling in the engine
also also also you could add animated cut scenes in blender but characters would be 2D images as a planes in the 3D environment and it looks cool and is easier to make
Update: it seems to be a general issue with getting stuck in the edge of the screen. My best guess is that the bounce mechanic detects the edge of the screen every update (due to being halfway in the edge of the screen) and bounces every update.
There is a rare bug where it seems to "switch off gravity" when bouncing onto jellyfishes. So your character just goes floating up as if gravity no longer exists. The character is not in its flying image sprite as you can see.
Hello boxbox :D If I'm not mistaken, you can make the window size fit for everyone this way: Project > Project Settings: In Display> Windows: Stretch Mode -> Viewport Aspect -> keep
You can also change Size > Mode -> Fullscreen if you want it to be fullscreen from the start. :)
← Return to Furious Fish
Comments
Log in with itch.io to leave a comment.
jelly fish hitbox is weird
I got a little higher than this but didn't screen shot. 114m is the furthest screen shot I have so far.
Minimum visual is 1 charge but minimum charge rate is less then 1.
This create a visual deadzone where you move your mouse for a big distance with no visual representation.
This happened to me too, I think it happens if you perfectly angle horizontally to the hitbox? Either way, yeah definitely a bug. If you go slow, you get stuck sliding on it horizontally until you fall off, and if you go fast you clip into it and move extremely fast and get sent launching.
I'm not sure if this is a bug or not but also related to the jellyfish, if you get stuck at a very straight vertical angle that makes VERY little movement in any direction, the game randomly jumps in midair for you to give you a new angle. It works for getting you unstuck but it's a bit unfair if you get an unfavorable angle and end up falling half the map.
Either way, the jellyfish definitely need some work in general lol. They are by far the biggest problems I've had playing the game
proposed main menu order (also please change the window size or make it fullscreen please I can't play please I'm begging you)
raindrop, droptop
strange collision issue...
I got to the second set of oysters. Then it was too difficult for me. By the way, meta is to fall on Jelly fish from a far height at the right angle so that the falling animation triggers and it sends you upward in the prejump state infinitely (or at least until you hit a collision that reverses your direction or an urchin.
Everytime I land to the obstacle, the obstacle dissapear. What's wrong?
the game is very cool and pog and swag but basicaly unplayable for longer time because i keep getting stuck on the jellyfishes (like basically if you fall on jellyfish from straight up you are just stacked bouncing up and down or between jellyfish and rocks) and sometimes occasional other bugs like bugging in to the side wall so you can't move sideways and there is some strange mirroring of the character and other bugs
for now i cant imagine streamers playing it because of this
also it would be cool to see speedrun mode with timer
also also it would look cool if rocks would have consistent outlines because now they have different with due to scaling in the engine
also also also you could add animated cut scenes in blender but characters would be 2D images as a planes in the 3D environment and it looks cool and is easier to make
michael what the hell did you do to my vsc
bouncing off jellyfish into gap between platform and edge of screen keeps you comfy for eternity
Update: it seems to be a general issue with getting stuck in the edge of the screen. My best guess is that the bounce mechanic detects the edge of the screen every update (due to being halfway in the edge of the screen) and bounces every update.
Very good game so far!
There is a rare bug where it seems to "switch off gravity" when bouncing onto jellyfishes. So your character just goes floating up as if gravity no longer exists. The character is not in its flying image sprite as you can see.
u are allow to drag anywhere on the screen, there is not enough free real estate space if u try to drag from the fish itself hope this help :D
makes sense lol :)
Hello boxbox :D
If I'm not mistaken, you can make the window size fit for everyone this way:
Project > Project Settings:
In Display> Windows:
Stretch
Mode -> Viewport
Aspect -> keep
You can also change Size > Mode -> Fullscreen if you want it to be fullscreen from the start. :)
also ProjectSettings/display/window/stretch/mode = viewport
Pretty good so far, keep up the good work
funny fish. bad jeremy. good game
I hit a jellyfish from the bottom and it bounced me down, not sure if that's intended though.
gud game
funni game Jellyfish go boing
goty
I thought I would fall off a platform or two but I only fell to the Trojan D;
Where's the free the kids and dog from Jeremy's dungeon DLC??
toast would be proud
Lily spent too much time on this image
awooga wtf
lily spent an hour drawing this for the game on stream
can't wait for this patch to drop
If this is added to the game, instant GOTY.
absolutely cinema
fish
Drama. Emotions. Love. I give it 10/10.
Should be made for the finema and I'm looking forward for a "seal"qual in the future!
pog i was here pog
Congrats for doing so well!
Please keep doing more gamejams :)
mfw im a furious fish
when bitcoin update
this is the best game I've ever played
Pog im in the game
Fullscreen in V1.0?
I felled ;-;
the shareholders will be pleased with this one
Great Game :)
pog