Just finished making some anotations in case you are interested. First let me say that it is a fun game :D These are my anotations:
Bugs
There is still a bug with the mouse position when clicking. Sometimes it takes the initial position before moving the mouse to the center. Really rare tho
I noticed that this bug usually happens after a jump where the mouse is not displayed after finished (Maybe be related to not getting that the jump ended)
Ideas for QOL
You may want to include a clickbuffer. When user clicks before being ready to start the jump, if clickbuffer is true you start it as soon as it can.
The position of jump when you just click without moving the mouse, shows like it will jump to the right. It throw me off a little bit, I think if it show like jumping straigth up it would be better.
You may want to disable the right click. If you click it while pressing the left click it makes the jump.
found big glitch, failing the clam jumps causes the curser to not return and you no longer have control. i escape the game but then my curser is confined to an invisible box. I managed to replicated it on purpose (and not because im a bad gamer) and it happened twice.
Didn't encounter any of the known bugs during normal gameplay. Game is a bit easy though, but maybe that's because I watched Albert play it so much and absorbed the strats.
Albert hardcoded some of the values for the mouse aiming, so they would need to refactor things in terms of viewport size to allow for different screen sizes.
Changing the aim rotation while holding before release "feels wrong". I believe it is because of the way the inputs have been implemented. I do not expect my mouse pointer to be located exactly where I pressed the mouse button despite pulling back a long way. I expect my mouse pointer to be somewhere else.
Keep the mouse pointer visible or somehow represent the position of the "pull" location visually while holding so that moving the mouse doesn't feel completely wrong.
Feeling "janky" within 0.7 seconds of starting the game is a BAD impression. And then spending 30 seconds trying to figure out if it's because I am "doing" it wrong to discover why it's "janky" stops me from playing more.
double bounce feels very random, also got stuck going up and down on a jellyfish for 30 seconds (maybe a slight nudge to the side to prevent), hitting the side of jellyfish while falling boost down really fast
What determines the double bounce? Sometimes I double bounce at mach 1 (which makes sense) but sometimes I don't. Likewise, sometimes I double bounce with power less than one whole bubble, but sometimes I don't. Am I just riding the threshold of speed between faceplant and double bounce?
i still have the same issue, used different program to extract the files, it still happens. closed all background stuff too, stopped my anti virus software, nothing helped. pls help i am big fan
This happened to me too, I think it happens if you perfectly angle horizontally to the hitbox? Either way, yeah definitely a bug. If you go slow, you get stuck sliding on it horizontally until you fall off, and if you go fast you clip into it and move extremely fast and get sent launching.
I'm not sure if this is a bug or not but also related to the jellyfish, if you get stuck at a very straight vertical angle that makes VERY little movement in any direction, the game randomly jumps in midair for you to give you a new angle. It works for getting you unstuck but it's a bit unfair if you get an unfavorable angle and end up falling half the map.
I got to the second set of oysters. Then it was too difficult for me. By the way, meta is to fall on Jelly fish from a far height at the right angle so that the falling animation triggers and it sends you upward in the prejump state infinitely (or at least until you hit a collision that reverses your direction or an urchin.
the game is very cool and pog and swag but basicaly unplayable for longer time because i keep getting stuck on the jellyfishes (like basically if you fall on jellyfish from straight up you are just stacked bouncing up and down or between jellyfish and rocks) and sometimes occasional other bugs like bugging in to the side wall so you can't move sideways and there is some strange mirroring of the character and other bugs
for now i cant imagine streamers playing it because of this
also it would be cool to see speedrun mode with timer
also also it would look cool if rocks would have consistent outlines because now they have different with due to scaling in the engine
also also also you could add animated cut scenes in blender but characters would be 2D images as a planes in the 3D environment and it looks cool and is easier to make
Update: it seems to be a general issue with getting stuck in the edge of the screen. My best guess is that the bounce mechanic detects the edge of the screen every update (due to being halfway in the edge of the screen) and bounces every update.
There is a rare bug where it seems to "switch off gravity" when bouncing onto jellyfishes. So your character just goes floating up as if gravity no longer exists. The character is not in its flying image sprite as you can see.
Hello boxbox :D If I'm not mistaken, you can make the window size fit for everyone this way: Project > Project Settings: In Display> Windows: Stretch Mode -> Viewport Aspect -> keep
You can also change Size > Mode -> Fullscreen if you want it to be fullscreen from the start. :)
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Just finished making some anotations in case you are interested.
First let me say that it is a fun game :D
These are my anotations:
Bugs
There is still a bug with the mouse position when clicking. Sometimes it takes the initial position before moving the mouse to the center. Really rare tho
I noticed that this bug usually happens after a jump where the mouse is not displayed after finished (Maybe be related to not getting that the jump ended)
Ideas for QOL
You may want to include a clickbuffer. When user clicks before being ready to start the jump, if clickbuffer is true you start it as soon as it can.
The position of jump when you just click without moving the mouse, shows like it will jump to the right. It throw me off a little bit, I think if it show like jumping straigth up it would be better.
You may want to disable the right click. If you click it while pressing the left click it makes the jump.
You may want to add a button to cancel the jump
found big glitch, failing the clam jumps causes the curser to not return and you no longer have control. i escape the game but then my curser is confined to an invisible box. I managed to replicated it on purpose (and not because im a bad gamer) and it happened twice.
I've looked at your mouse bug.
Here's how to fix it: https://github.com/novelhawk/boxbox-gamejam/pull/1/files
Here's why it didn't work: https://github.com/novelhawk/boxbox-gamejam/pull/1
Didn't encounter any of the known bugs during normal gameplay. Game is a bit easy though, but maybe that's because I watched Albert play it so much and absorbed the strats.
o he played the game?
It would be nice if someone would put a windows tag so that this can be downloaded via the itch app.
v0.9 still launches in 1080p windowed mode.
Can we get Fullscreen? Even if it's optional.
My current setup makes it unplayable.
Albert hardcoded some of the values for the mouse aiming, so they would need to refactor things in terms of viewport size to allow for different screen sizes.
Doesn't need to change play window, it can force "true fullscreen" on your monitor.
would be nice if game automatically supported opengl3 (obviously not a priority tho).
Changing the aim rotation while holding before release "feels wrong". I believe it is because of the way the inputs have been implemented. I do not expect my mouse pointer to be located exactly where I pressed the mouse button despite pulling back a long way. I expect my mouse pointer to be somewhere else.
Keep the mouse pointer visible or somehow represent the position of the "pull" location visually while holding so that moving the mouse doesn't feel completely wrong.
Feeling "janky" within 0.7 seconds of starting the game is a BAD impression. And then spending 30 seconds trying to figure out if it's because I am "doing" it wrong to discover why it's "janky" stops me from playing more.
Is this the top so far? If so clean run with no bugs.
How long did it take you?
Well done!
I would die for checkpoints or the ability to save progress.
infinite jumping on double jelly fish jump. left on for an hour while i figured out how to make a gif of the issue and it never ended.
cant upload the gif for some reason so here is imgur of the issue
double bounce feels very random, also got stuck going up and down on a jellyfish for 30 seconds (maybe a slight nudge to the side to prevent), hitting the side of jellyfish while falling boost down really fast
new PB
What determines the double bounce? Sometimes I double bounce at mach 1 (which makes sense) but sometimes I don't. Likewise, sometimes I double bounce with power less than one whole bubble, but sometimes I don't. Am I just riding the threshold of speed between faceplant and double bounce?
new PB
whenever I land on, or get close to a platform, it becomes invisible.
If you have any Idea what is wrong, please let me know
I also have this issue, but some platforms are always invisible :/
I also keep on having this problem. Although it only happens sometimes, not with all of the platforms.
i still have the same issue, used different program to extract the files, it still happens. closed all background stuff too, stopped my anti virus software, nothing helped. pls help i am big fan
PB
New personal best 141m
jelly fish hitbox is weird
I got a little higher than this but didn't screen shot. 114m is the furthest screen shot I have so far.
Minimum visual is 1 charge but minimum charge rate is less then 1.
This create a visual deadzone where you move your mouse for a big distance with no visual representation.
This happened to me too, I think it happens if you perfectly angle horizontally to the hitbox? Either way, yeah definitely a bug. If you go slow, you get stuck sliding on it horizontally until you fall off, and if you go fast you clip into it and move extremely fast and get sent launching.
I'm not sure if this is a bug or not but also related to the jellyfish, if you get stuck at a very straight vertical angle that makes VERY little movement in any direction, the game randomly jumps in midair for you to give you a new angle. It works for getting you unstuck but it's a bit unfair if you get an unfavorable angle and end up falling half the map.
Either way, the jellyfish definitely need some work in general lol. They are by far the biggest problems I've had playing the game
proposed main menu order (also please change the window size or make it fullscreen please I can't play please I'm begging you)
raindrop, droptop
strange collision issue...
I got to the second set of oysters. Then it was too difficult for me. By the way, meta is to fall on Jelly fish from a far height at the right angle so that the falling animation triggers and it sends you upward in the prejump state infinitely (or at least until you hit a collision that reverses your direction or an urchin.
Everytime I land to the obstacle, the obstacle dissapear. What's wrong?
the game is very cool and pog and swag but basicaly unplayable for longer time because i keep getting stuck on the jellyfishes (like basically if you fall on jellyfish from straight up you are just stacked bouncing up and down or between jellyfish and rocks) and sometimes occasional other bugs like bugging in to the side wall so you can't move sideways and there is some strange mirroring of the character and other bugs
for now i cant imagine streamers playing it because of this
also it would be cool to see speedrun mode with timer
also also it would look cool if rocks would have consistent outlines because now they have different with due to scaling in the engine
also also also you could add animated cut scenes in blender but characters would be 2D images as a planes in the 3D environment and it looks cool and is easier to make
michael what the hell did you do to my vsc
bouncing off jellyfish into gap between platform and edge of screen keeps you comfy for eternity
Update: it seems to be a general issue with getting stuck in the edge of the screen. My best guess is that the bounce mechanic detects the edge of the screen every update (due to being halfway in the edge of the screen) and bounces every update.
Very good game so far!
There is a rare bug where it seems to "switch off gravity" when bouncing onto jellyfishes. So your character just goes floating up as if gravity no longer exists. The character is not in its flying image sprite as you can see.
u are allow to drag anywhere on the screen, there is not enough free real estate space if u try to drag from the fish itself hope this help :D
makes sense lol :)
Hello boxbox :D
If I'm not mistaken, you can make the window size fit for everyone this way:
Project > Project Settings:
In Display> Windows:
Stretch
Mode -> Viewport
Aspect -> keep
You can also change Size > Mode -> Fullscreen if you want it to be fullscreen from the start. :)
also ProjectSettings/display/window/stretch/mode = viewport
Pretty good so far, keep up the good work
funny fish. bad jeremy. good game
I hit a jellyfish from the bottom and it bounced me down, not sure if that's intended though.
gud game